By Balthazar and FinalBlast
Yo everyone, well yeah it's about time Goku moved to this topic,
he is pretty far progressed indeed:
-standard attacks: 70%
-super moves: 50%
-hyper moves: 50%
BTW i should add that the music in the vid is by FinalBlast too, named PopStyleRock =D
FinalBlast my man is currently adding all of my new sprites (the current Beta still uses my old stuff; i began remastering my sprites after 1.5 month or so cause i wasn't too happy with them),
and ofcourse you know he can code some badass chars.
He's a genious with sfx too so that will work out.
We're pretty much on a straight line in terms of our ideas/wishes for the chars, so thats cool.
Gameplay-wise, we want to make him more Street Fighter (3) like, not as much as all the current DBZ Mugen chars, with all the teleporting and standard moves,
but more fun to play and fluid animation. I love when you can do a jump-in start, small combo, super-cancel, hyper-cancel, all that stuff.
He can also dodge, witch is basicly the same as parrying, and has running and escape flips and dashes.
Most of his super attacks can be EX-ed too by pressing both attack buttons.
I can post the current WIP movelist i'm using, here goes. No screenshots yet, sorry
b,B = reverse handspring (no pic)
QCF+X 360 spits, QCF+Y 540 kick, both with the follow-up attack.
QCF+X+Y will be 540 kick to splits to follow-up (no pic)
DP+A/B Dragon Uppercut (follow-up kick can be added with d,d) (DP+A+B = EX Dragon Uppercut)
(in air) QCF+X dive kick hard angle, QCF+Y dive kick wide angle, QCF+X+Y EX dive kick tracking (no pic)
d,b,f+A/B = Spiral Kick (simulair to Sjippuujinrai Kyaku, cancleble after 5th hit)(no pic)
d,b,f+Z = Kamehameha (5 hit projectile)(no pic)
d,f,d,f+Z = Chou Kamehameha (chargeble fullscreen beam)(charging pic)
(?) Genki Dama (?)
(?) Kaiyoken transformation (?)
(?) Super Saiya-jin (?)
I hope i've upped you enough to go on for a little while,
and i hope i can post you some new screenies soon, maybe even release Beta =D
See ya all!